Mikołaj Pawłowski
Mikołaj started his adventure in the game dev industry already in 2007, as a game tester. Later, he became a producer and that’s what he’s been juggling with ever since. He worked at over 30 different games, including Godfire: Rise of Prometheus, Art of Murder or the Sniper: Ghost Warrior series.
In February 2016, together with Łukasz, he decided to establish Juggler Games and as its CEO, he… does a little bit of everything, in fact: from working on financial matters, and supervising the technical side of animation, all the way up to negotiating publishing contracts.
Łukasz JaNczuk
Łukasz had been working as a producer since the very beginning, in 2008 – first, as an assistant, and later as a senior producer, up until 2013 when he devoted himself to level design. He has worked at over 20 games, including Enemy Front, the Sniper series, and My Memory of Us.
DESIGNERS & PRODUCERS
Jerzy Kosiński
Senior Designer / Programmer
Wojciech Lipiec
Designer / QA Specialist
Jakub Majewski
Producer / Designer
Sayam Gosh
Level Designer
VISUAL ART
Magdalena Stadnicka
Art Director
Luiza Grechuta
2D Artist
Natalia Rachowska
UI Artist
Andrzej Kruczała
Animator
Mikołaj Trenkner
3D Artist
Jakub Nędza
3D Artist
PROGRAMMers
Anna Sierhej
Programmer
Bartłomiej Czerwiński
Programmer
Paweł Truong
Programmer
Marek Hasulak
Programmer
Sara Tutova
Programmer
Tomasz Sienkiewicz
Programmer
Błażej Brzykcy
Programmer
Yehor Kolohoida
Programmer
Robert Uszyński
Programmer
Quality Assurrance
Artem Burbela
QA Specialist
Veranika Lahutsina
QA Specialist
OFFICE
Aleksandra Janczuk
Office and Administration Manager