JugglerS

Mikołaj Pawłowski

Mikołaj started his adventure in the game dev industry already in 2007, as a game tester. Later, he became a producer and that’s what he’s been juggling with ever  since. He worked at over 30 different games, including Godfire: Rise of Prometheus, Art of Murder or the Sniper: Ghost Warrior series.

In February 2016, together with Łukasz, he decided to establish Juggler Games and as its CEO, he… does a little bit of everything, in fact: from working on financial matters, and supervising the technical side of animation, all the way up to negotiating publishing contracts.

Łukasz JaNczuk

Łukasz had been working as a producer since the very beginning, in 2008 – first, as an assistant, and later as a senior producer, up until 2013 when he devoted himself to level design. He has worked at over 20 games, including Enemy Front, the Sniper series, and My Memory of Us.

DESIGNERS
& PRODUCERS

Jerzy Kosiński

Senior Designer / Programmer

Wojciech Lipiec

Designer / QA Specialist

Jakub Majewski

Producer / Designer

Sayam Gosh

Level Designer

VISUAL ART

Magdalena Stadnicka

Art Director

Luiza Grechuta

2D Artist

Natalia Rachowska

UI Artist

Andrzej Kruczała

Animator

Mikołaj Trenkner

3D Artist

Jakub Nędza

3D Artist

PROGRAMMers

Anna Sierhej

Programmer

Bartłomiej Czerwiński

Programmer

Paweł Truong

Programmer

Marek Hasulak

Programmer

Sara Tutova

Programmer

Tomasz Sienkiewicz

Programmer

Błażej Brzykcy

Programmer

Yehor Kolohoida

Programmer

Robert Uszyński

Programmer

Quality Assurrance

Artem Burbela

QA Specialist

Veranika Lahutsina

QA Specialist

OFFICE

Aleksandra Janczuk

Office and Administration Manager

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