
Mikołaj Pawłowski
Mikołaj started his adventure in the game dev industry already in 2007, as a game tester. Later, he became a producer and that’s what he’s been juggling with ever since. He worked at over 30 different games, including Godfire: Rise of Prometheus, Art of Murder or the Sniper: Ghost Warrior series.
In February 2016, together with Łukasz, he decided to establish Juggler Games and as its CEO, he… does a little bit of everything, in fact: from working on financial matters, and supervising the technical side of animation, all the way up to negotiating publishing contracts.

Łukasz JaNczuk
Łukasz had been working as a producer since the very beginning, in 2008 – first, as an assistant, and later as a senior producer, up until 2013 when he devoted himself to level design. He has worked at over 20 games, including Enemy Front, the Sniper series, and My Memory of Us.

DESIGNERS & PRODUCERS

Jerzy Kosiński
Senior Designer / Programmer

Wojciech Lipiec
Designer / QA Specialist

Jakub Majewski
Producer / Designer

Sayam Gosh
Level Designer

VISUAL ART

Magdalena Stadnicka
Art Director

Luiza Grechuta
2D Artist

Natalia Rachowska
UI Artist

Andrzej Kruczała
Animator

Mikołaj Trenkner
3D Artist

Jakub Nędza
3D Artist

PROGRAMMers

Anna Sierhej
Programmer

Bartłomiej Czerwiński
Programmer

Paweł Truong
Programmer

Marek Hasulak
Programmer

Sara Tutova
Programmer

Tomasz Sienkiewicz
Programmer

Błażej Brzykcy
Programmer

Yehor Kolohoida
Programmer

Robert Uszyński
Programmer

Quality Assurrance

Artem Burbela
QA Specialist

Veranika Lahutsina
QA Specialist

OFFICE

Aleksandra Janczuk
Office and Administration Manager